I make games
"Astroids"
During my early youth, I ventured into the world of game development with just a pad of paper and a pencil to entertain myself during class or recess. I began by filling a blank page with random shapes, creating what I called "asteroids." Then, I marked X's on one side of the page and O's on the other as my units. The game involved moving these units "3 lines" towards the opposing side and simulating a projectile by standing my pencil perpendicular to the page with my finger holding it in place, then drawing my finger back and applying pressure until the pencil slipped forward in the direction of the target. If the line drawn intersected with the target unit, it was eliminated. If the line intersected multiple units without an obstacle between them, it was a combo! As I expanded the game, I created a framework of rules, including the addition of a "command center," a building with 5 HP that would spawn a new unit for the player each turn until the maximum unit count was met. I was thrilled to have created a game that no one had played before.
During one recess, while playing my game under the shadows of the handball courts, a group of kids approached me with a red handball. They asked me to move so they could play, and I did. As I was packing up, one of the kids noticed my notepad and asked about the game. I showed him the game I had created, and soon after, I watched as they played the game I had made. They enjoyed it so much that they asked to bring more friends next time with their own notepads. When they asked what the game was called, I excitedly replied, "Astroids," not even knowing how to spell it correctly.
Now, I hope to one day turn this game into a mobile app, with a different name, of course, and share it with even more people.